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Old Nov 20, 2006, 07:18 AM // 07:18   #521
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Originally Posted by Diva Signet
What I think this game is moving towards is a single player experience if you like PvE, and then a completely seperate PvP experience. The two have nothing to do with each other. When Prophecies and Factions came out, people wanted to play through PvE, even when they were PvP focused people. Look at how many of the top PvP folks used PvE characters - yes, they were slightly better - but in my opinion that was a good thing. Give an advantage for playing the PvE game. Now you can buy the PvP pack with all unlocks and you never even have to set foot on Elonian sands. Guild Wars is becoming half the game it used to be - the meld between PvP and PvE that was advertised (and delivered) in Prophecies and somewhat Factions is non-existant.

What does that have to do with the topic? Simple - there is no reason to PvE anymore, and that makes the game boring because it has become one dimensional. It's not fun, and you don't get rewarded. I don't think people would work 8 hours a day without pay - why should Guild Wars be any different?

So true...the game somehow lost its spirit for me. PvE was never as pointless. Fun while doing the quests and missions for the first time, but nothing but boredom afterwards.
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Old Nov 20, 2006, 11:29 AM // 11:29   #522
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Originally Posted by BrotherKurupt
I have been playing on and off for about 15 months.

When I first started with Prophecies...Guild Wars was a time machine. I stepped into the world and at the end of each session, I would realize 10 hours just passed. Imagine Prophecies on a long-haul flight...you wouldn't even notice you were circling Bangkok for 20 minutes.

Prophecies had a lot of spirit. When new items were released, people rushed to find them. Remember Sorrow's Furnace and everyone rushing to find the entrance? Remember the Icy Dragon Sword and people forming groups ASAP to go team farm it? No one even cared too much about who was richer in game, as long as everyone got a sword in the end...Remember the first few holiday events? Fun and jubilation, everyone found groups and regardless of experience, had fun obtaining the cool items. In those days, there was always something to "talk about." There was always the "in" thing--bugged Battlepick! Thunderhead Keep bonus bug! Ice skating in Grotto! A TIGER EMOTE?! WOOT!

Factions inherently maintained spirit due to the momentum of Prophecies. Upon release, everyone ran to make their new characters--it was like being on foreign exchange. Shing Jea Monastery, with its beckoning arches and 5 synchronized naked dancing Bikini-baby ritualists (don't pretend you don't know what i'm talking about! ), was a great place to explore. Unfortunately, deep inside I didn't want to stay there. I wanted to explore Factions, reap everything, own some noobs but eventually come back and find out what was happening in Tyria. Factions missions? Action-packed. Though the thinning of the community was already happening, 16-person missions and huge Alliance Battles created great fun. I couldn't believe the Saltspray Dragon Hatchling was following me! Experience came fast, and even the mailman-type quests (deliver teddy bear to Jatoro or whatever) returned some serious XP points. Even then, people complained. I believe it's because they missed the good old days. Would Nightfall give us a new home? Would Nightfall offer a final, communal bastion on which to rest our laurels?

Nightfall didn't. Nightfall gave us ridiculously good scenery, amazing new skills, tons of explorable areas, an armada of fierce enemies. Nightfall also killed the spirit. While I'm not a fan of school spirit, corporate spirit, cheerleaders or bacardi, I do believe that Prophecies had a unique, Guild Wars "spirit." In Nightfall a lot of players, when given the option, prefer heroes over other people. I have nothing bad to say about ArenaNet or the game developers. Instead, I am sickened by the reluctance of players to revive the camaraderie. Who will message you to rave to you about the new Nightfall elite areas? Hopefully Koss, for there is no one else. Who will party with you, fight alongside you, get lost with you, re-zone your corpse and eventually triumph with you over the great boss Zerg Zerg the Gypsy in your attempt to steal his treasures? Hope that someone will, for in Nightfall, you always fight alone.
Well said! Tyria definatly brings back those good old memories, and this warm feeling that reminds you of all the fun advantures you had back then. All the funny inncidents, like looking at the masses of 55monks running out of augary before the great nerf hit lol. I still remember myself shocked to see Rurik getting killed from the dwarves, and getting a pug was sooo easy. Was fun.

With this new hero thing, everything just suddenly turns dead... Almost everyone in an outpost/mission area are grouped with heros, because my guilds dead too I cant party with anyone!

Give us the old feeling of GuildWars back!

but for now... yes /bored
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Old Nov 20, 2006, 01:18 PM // 13:18   #523
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Originally Posted by Xeupo
You are not the only one who feels that way. Pvp seems like more of a farm than pve does to me.

At least pve players, in my experience vs pvp, tend to be more civil and fun to play in a team with.
Cape trims are key. and the monetary aspect. very high-end pvp can net you some cash. Plus, some people find competition and tactical thinking more fun than grinding alliance faction so you can pwn House zu Heltzer for some hot greens.

bored? GvG with your guild. Team arenas, Heroes' ascent. If I wanted pve grind I'd play world of warcraft.
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Old Nov 20, 2006, 02:01 PM // 14:01   #524
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I finished NF few days ago and for the whole time, I only played with real people once (in the mission where you have to kill the 2 runners). And it was terrible, you know the deal, WMo's and DMo's, party wipeout, everybody calling everybody noobs.... And I used to play with real people in Prophecies and Factions all the time. But here, all you can see in outposts are groups of four (a player with three heroes, hasnt chosen henchies yet) and eight (a player with three heroes and four henchies). Pretty sad.
But hey, I still love the heroes. They give an average PvE player the opportunity to make team builds, which is fun, even only for 4 characters.
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Old Nov 20, 2006, 06:07 PM // 18:07   #525
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Quote:
Originally Posted by Thom Bangalter
Cape trims are key. and the monetary aspect. very high-end pvp can net you some cash. Plus, some people find competition and tactical thinking more fun than grinding alliance faction so you can pwn House zu Heltzer for some hot greens.

bored? GvG with your guild. Team arenas, Heroes' ascent. If I wanted pve grind I'd play world of warcraft.
I appreciate your view, Thom. I just personally don't care for pvp and rather dislike Anet's catering to that small group at the expense of pve. Although I do understand why they do: pvp is much more news worthy and "exciting" with the competitions.

*rant* If I want strategy and tactics I play the Total War game series or any other RTS. Military tactics with armies and environment considerations against other players or smart ai is much more fun then pvp against quitters and other jerks. Apologies for those pvpers who are not jerks or quitters. I do know you are out there. There are just far too many players without civility or honor out there.*/rant*

As for boredom, I have found myself having problems retaining enough interest in nightfall to get my main character through it. Can't quite figure out why. Perhaps I should take a break and spend some time forging empires out of blood and steel on some RTS.
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Old Nov 20, 2006, 07:55 PM // 19:55   #526
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GW would be alot more appealing to me if it returned to prophesies-like stage.

I miss farming, but i think that anet should implement some "rare" items such as elite items being a lil better than before which are tradeable but "stick" to a person, meaning once someone tries it on, it is not usable by anyone else.

I had also wished that leveling scheme would be updated after proph, to something like Diablo 2. Getting 1-70 or 80 is relatively easy if you follow the plot-lnes, but from then on, it becomes very hard, and you actually have to team together to defeat a lvl 90 or whatnot, and level 100 is just-damn near impossible.

However, ive been playing wow lately, so i dunno
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Old Nov 20, 2006, 08:00 PM // 20:00   #527
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I can tell you what would help this game, a LFG window were you could find people without spammin for help. I would love to see a window with someones name and mission they were looking for help on and then i could just join them, also it would cut down on the number of people feeling like they are playing a single player game.
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Old Nov 20, 2006, 08:00 PM // 20:00   #528
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I can tell you what would help this game, a LFG window were you could find people without spammin for help. I would love to see a window with someones name and mission they were looking for help on and then i could just join them, also it would cut down on the number of people feeling like they are playing a single player game.
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Old Nov 20, 2006, 08:06 PM // 20:06   #529
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I'm bored with being frustrated by the game's AI. that's really my biggest complaint. I don't mind the economy nerfs, I made my bit back in the day and it's easy to maintain once you have it. The AI does make it frustrating to progress. I just gave up on NF. I don't even play it anymore. I play factions and prophecies.
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Old Nov 20, 2006, 08:50 PM // 20:50   #530
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How anyone can miss or like farming is beyond me, but for me nightfall not only gave me incentive to finish its storyline but also gave me incentive to finish the other two. I kinda ran out of steam in the desert in Tyria.

For me Nightfall is far superior.
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Old Nov 20, 2006, 09:54 PM // 21:54   #531
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I have played GW for over a year now, in fact my other half and i are the only ones left from a guild of around 25 to still play , the others defected to WoW a couple of months after Factions came around.
Prophecies for me is the best by far of the trilogy, even after finishing the game with my characters, there were the Titan missions, the joys of getting smashed to bits the first time out in mineral springs, the skill capping , getting a crew of guildies together and fighting our way from Droks to Beacons Perch (and we did it ) and having the ability to be able to go anywhere and earn a little bit of gold to supplement, your characters armour, weapons etc.The game was a learning curve for example my Monk came through prophecies, ascension , then moved on to healing parties in SF and Fow, then moved onto bonding, finally he morphed into a 55, i found this challenging and fun plus it gave me the chance to again earn money.
Then came Factions which if im honest was a culture shock but nonetheless i finished it with three characters and enjoyed it .
Then comes NF, and the accompanying update which in my opinion, has completely emasculated the spirit and feel of the previous two chapters, the heroes for me are soulless companions on an ever increasing grind to get through the game , they have all the skills , including the ones unavailable in Elona, Spiteful Spirit, Hundres blades etc.
The game now has turned into a single player online experience and is all the poorer for it, i am currently in Kodash Bazaar and i think that is about as far as i can bear taking it, i have completed every quest and mission that was available to me to get to this point , so as to try and find the same immersion i got from Prophecies and to a lesser extent Factions, this has not been forth coming and frankly i am bored, of running the length and breadth of Elona chasing high lvl mobs for rubbish drops, added to which the amount of chests seems to have decreased and the content is awful.
NF for me is stagnant and uninspiring and i doubt if i will get one character through it to finish let alone the rest of them just through the tediousness of it.
To those who say adapt , well i have adapted to the AoE nerf that rendered Ele nukers obsolete in SF, the minion cap etc didnt bother me too much , but the loss of what can be construed as a freedom of choice,ie where i can go what i can do does bother me , and no i am not just another farmer , although farming for me was just as much fun and challenging , as the missions and quests, the new update for me has killed a part of GW that made it different , and a notch above WoW (i have WoW and i cant stand it).
To those who say, 'well take a break or move on', for me it may well come to this, but i will do so grudgingly feeling more like i am being forced out of the game rather than falling out of love with it,if this makes no sense then it is because it is late ish and i am tired, but needed to get this off my chest.
To all those who i have met in game it has been a long road well travelled, but i think the journey for me is nearly over.
*Edited as requested , and thanks for the compliment ,)

Last edited by Angelic Upstart; Nov 21, 2006 at 06:18 PM // 18:18..
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Old Nov 20, 2006, 11:33 PM // 23:33   #532
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I think u guys should take a break from the game (actually i bin bored too), the sad truth is a game formula can only last so long until it gets boring, and people are starting to experience that.
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Old Nov 20, 2006, 11:34 PM // 23:34   #533
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im getting bored with gw too lately... its quite sad i enjoyed the prophecies so much. but the late nerfs to ai, farming and pvp too is just too much. heroes ascents is really HEROES ascent, hero battles are more barren than the sulfurous wastes and pvp is owned by unkilleable paragons ala old time rt spammers. Farming is harder and not as fun as before (but its still possible) and the bots own this game. Sure, its a great addition to the game but it should have its limits in pvp. The bugs in ai, quests and the rest of the game are beginning to get on my nerves more and more. And the missing content of the elite mission. I feel a large dislike and sense more and more peopel are feeling the same way in my guild and alliance. This game is going slowly down the drain...
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Old Nov 21, 2006, 03:20 AM // 03:20   #534
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Quote:
Originally Posted by Adrenus
I had also wished that leveling scheme would be updated after proph, to something like Diablo 2. Getting 1-70 or 80 is relatively easy if you follow the plot-lnes, but from then on, it becomes very hard, and you actually have to team together to defeat a lvl 90 or whatnot, and level 100 is just-damn near impossible.
Uhh... Diablo 2 scaled mobs in power depending on the number of people in game, because it was a game build around optimizing a single character. There was no mob or area in diablo 2 that could not be soloed easily.

Quote:
Originally Posted by Thom Bangalter
Cape trims are key. and the monetary aspect. very high-end pvp can net you some cash. Plus, some people find competition and tactical thinking more fun than grinding alliance faction so you can pwn House zu Heltzer for some hot greens.

bored? GvG with your guild. Team arenas, Heroes' ascent. If I wanted pve grind I'd play world of warcraft.
Agree, I play GW for the PvP aspects more than for the generic PvE.
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Old Nov 21, 2006, 10:33 AM // 10:33   #535
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I don't think the main problem would be the heros. In fact, anyone could beat the game using just henchies. So the people that was used to use just henchies will continue to prefer them over PUGs, but this time using hero's instead of henchies.

I believe the main problem from GW is limiting some sort of gameplay like they always do by constantly nerfing skills, and most recently the AI nerf. Yeah it's true that before the AI was kinda predictable, but what's the problem with it? That will just make us people define a precise strategy to beat it.

A good example of this was the Tomb of Primeval Kings. When it was implemented people had a really though time beating it, until the barrage's teams came up. That had nothing to do with the AI, basically Anet put us with some difficult content.
This just proves that in order to make things challenging, one doesn't need to see the AI changed.
I like farming, what's the problem with that? I've finished the game and basides capping skills what's the main objective now? Why removing a part of the game that I enjoy, like farming?
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Old Nov 21, 2006, 11:25 AM // 11:25   #536
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Some great statments have been made in the last few posts. That alone is reason enough for anet to come and look at it.. but sence they wont.. i would like to say that i have enjoyed reading most of the recent six or seven posts..

But angelic upstart.. i belive you nailed the true essence of what alot of pve players feel.. your post was awsome.. please edit it into paragraphs so others can see how great of a responce it is....

I belive the general attitude is because of the fact that every time the pve players get a leg up on the game. an update smacks it down... after a while.. you get the feeling that your being forced out of the game.

I dont know if this was anets intention.. but it feels that way..

I also enjoy some pvp.. in moderation.. but thankfully im in a guild that has some of the best pvp players i can think of.... so i am able to get into a decent group whenever i feel the need to pvp.

as of the nightfall release the general impression of pvp that i have seen is.. 1 player and 5 heros running a survival build.

This has been most of what i have seen in heros ascent. and although easily beaten.. it still will get on your nerves..

And although i do say i enjoy some pvp... my true happiness comes from pve.. In the old days i used to enjoy going to do a mission and asking to join a group of real people...

Some of my best memories have come from pug groups, And also some of my worst.. but all are memories that will be with me forever because of the strong personalities behind the characters...

With nightfall... heros have killed that experience.. towns no longer have people looking for groups.. they just have 1 player with 7 henchies... that to me is sad..

The hero system and ai update have also cause another unseen issue.. how many people here are loosing members of the guild they belong to?

how many guilds are now dead? people are loosing out on the oprotunity to meet new and exciting people.. the heros are causing this..

with the lack of intrest in pug groups.. comes the lack of recruiting power for a lot of guilds.. i know that my guild never would go to town and spam for new players.. we would usually see a player in a mission and depending on that players performance and availability we would invite them.

i have met many great friends this way..

yes sometimes you get an annoying pug group.. but alot of the time pug groups worked just fine... but part of the challenge of the game was to find a good pug group...

and you cant tell me that it was never fun when the whole group totally bagged on the dude who was a total jerk in the group..

lol i remember one time we had an ele in our group. and we were doing the mission where you have to go kill some massive squid dude.. it was in factions in the jade see.. anyways... the dude is a total ass and he wanted to do somtihng that the group did not agree on.. well i kindly told him that myself and another monk guildy of mine are in charge of healing.. and that if he does not comply with the group.. he will die a very painfull death..

the dude go totally mad and said he could kill the last boss by himself.. we laughed for about 20 minutes when the dude ran in and got blasted. good times..

Sadly those time cannot seem to be had anymore.. because it is really hard to share a good laugh with a robot.

regardless of who is on what side. and regardless of who flamed who..... we are all missing out on oprotunities to make amazing memories... think back on some of your best ingame memories..

i bet non of them came from a full hero party.
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Old Nov 21, 2006, 11:53 AM // 11:53   #537
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Great post Angelic upstart. I could believe it's normal that we all feel nostalgic looking back at Prophecies, hell I sold black dyes at the merchant, how noob it was, but at the same time how great finding all those new things about the game.

As the game grew, obviously one would now be totally adapted, and not react to some things the same way.

Curiously one of the best times I had was playing the Deep with PUG's. I really laughed the hell out of it with some Pugs, it was really great. I deeply hope that the elite mission will prohibit henchies and hero's from going in.

I've also tried Wow, and I really dislike the fact that I had to PUG all the time. I believe it's great that you have the option of PUG'ing or not.
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Old Nov 21, 2006, 02:30 PM // 14:30   #538
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I was suprised to see this post still on the front page; I finally gave up on a fix and started playing another online game (no not WoW /shiver). Still hoping for a fix though as I would love to finish the chapter.

Angelic's post is pretty much dead on.

I can also relate to her saying people were bolting after Factions. When it came out, my guild went nearly insta-WoW fever. They said "Factions is too much like PvP". What was left of us, stuck it out and tried to rebuild. Gathered some alliance members and kept going.

With this AI update trying to be PvPish; the guild and alliance is now down too 4 members. "Too much like PvP" or "No longer fun to play" are the reasons the rest of us have bolted. Those that have stayed claim they will enjoy what they can, but will not purchase Chapter four. State of the Game is no stable enough to get comfortable with as someone above said "once you get a leg up on it, Anet changes the rules". After so many times, it becomes pointless to keep trying.
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Old Nov 21, 2006, 02:43 PM // 14:43   #539
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Quote:
Originally Posted by Narutoscryed
regardless of who is on what side. and regardless of who flamed who..... we are all missing out on oprotunities to make amazing memories... think back on some of your best ingame memories..

i bet non of them came from a full hero party.
Majority of my best memories are before Factions was released when the game was much more fun than it currently is now.
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Old Nov 21, 2006, 02:55 PM // 14:55   #540
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I'm bored as well, the game seems to have lost its soul abit
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